Exhibition Creating Sports / Playing Arts

Exhibition  Creating Sports / Playing Arts

This exhibition, with guest artists Hiroshi Inukai and Ryoko Ando, was initially planned as a space for thinking comprehensively about sports and art. Interest in sports was expected to rise in the autumn of 2020 with major events such as the National Sports Festival Kagoshima (the first National Sports Festival in the prefecture in 48 years) and the annual national para-sports festival. But the outbreak of the COVID-19 in the early spring of 2020 brought about a rapid shift in society, where people had to forge a new way of life. The organizers of the sports festivals were forced to postpone the events and make adjustments to the contents. Given the circumstances, we were also required to make changes to the original plan for the exhibition.

One of the two main artworks in the exhibition is the Sports Time Machine, in which participants run a race against competitors projected on the wall. The virtual opponents can be the recorded images of participants themselves, family members, friends, or even animals. The installation was presented at the Japan Media Arts Festival in Kagoshima in 2015 and attracted many participants throughout its showing. The other is the Carry-in-Project, in which the project team designs and makes an “object that seems impossible to fit but does, just barely,” and then actually brings the object inside a specific space. In addition to these works that were in the original plan, the exhibition presents an opportunity for people to think about co-creation through sports and art amid the changing times, through the perspectives of two artists who work on projects that are about “Creating Sports” and “Playing Arts.”

■Planned with the cooperation of:
Tomoko Yotsumoto(Planning & Program/Sankai Production LLC,),Ryohei Ichimura(Coordination/Ichimura Seizai),Yumiko Hayakawa(Mentor/NPO PandA)

■Organized in collaboration with:
UNDOKAI Association, CARRY-IN-PROJECT team (Faculty of Engineering, Kagoshima University), Ikeda Magic Enterprise, Kaori Kanamori, AKUMANOSHIRUSHI, Yamaguchi Center for Arts and Media[YCAM],Saeko Oyama

■Exhibits & Images:
1. Carry-in-Project #24 Kirishima Open Air Museum
The project members design and make an “object that seems impossible to fit but does, just barely,” and proceed to carry the object inside a specific space. The project is a joint effort by the CARRY-IN-PROJECT team from the Department of Architecture and Architectural Engineering, Faculty of Engineering, Kagoshima University, the performance group, AKUMANOSHIRUSHI, and the local community of Yusui Town.
Guest Artists: Takuma Ishikawa/Koki Kanno (AKUMANOSHIRUSHI), Ayami Sasaki (FAIFAI)

2. Festival/Tokyo 20 Pop-up Riso Zine Studio
Pop-up Riso Zine Studio is a printing shop launched at the performing arts festival, Festival/Tokyo 20 (October 16 – November 15). One of its satellite stands is set up in the exhibition space. Visitors can create their own zine – a homemade booklet – and share ideas via the studio’s network of stands distributed across the country.

3. Artist in residence & co-creation project: Space-Time Ground
Artist Hiroshi Inukai awaits visitors at a sports ground where they can collaborate with him to “create/play” a new “sport/art.” They can experiment with various tools and gear and exchange ideas with the artist to develop and play an original sport/art.

4. Future UNDOKAI Project and Sports Co-creation
Future UNDOKAI Project invites participants to reinvent the undokai (meaning, “sports festival,” an annual event in Japanese schools) by interpreting it as a medium or an artform. Instead of engaging in competitions made by someone else in the past, participants create their own games and organize their original undokai. Videos and photographs of the Sports Co-Creation project are presented as well. More than fifteen events have been organized by people all over Japan since 2014.

5. Sports Time Machine
Sports Time Machine, born in 2013, is a media art piece in which participants run a footrace with images projected on the wall. The runner competes against a virtual opponent, which can be the past recording of himself/herself, a family member, a friend, or even an animal. The Sports Time Machine has been exhibited across Japan and counts more than five thousand participants so far. It will appear in Kagoshima for the first time in five years since Japan Media Arts Festival in Kagoshima in 2015.

6. Closing remarks
Since the global outbreak of the COVID-19, we have all witnessed first-hand the transformation of society. What remains unchanged in terms of creating and playing in these shifting times? We hope to think about this together with visitors at this exhibition.

Sports Time Machine (Yamaguchi City, 2013)

Photo : Daisuke Sugita

* Click here for the exhibition flyer